Cursed Hunter Rules

Setup

Difficulty for investigator and cultist teams 5, is a one man team “Purple”, replaces the Seer investigator role with 8 players, or a regular investigator role with 7 players.

Has a customized deck: 3 Living Curse cards for encounters instead of normal Living cards and 6 Success Curse cards instead of 6 normal Success cards for the rooms.

You open your eyes in the night phase instead of the Seer & know the cultists (see the thumbs of the cultists).

 

Gameplay

It can ignore its route as it is not an investigator.

You can secretly curse players & rooms.
~ Player curse cards counts as alive, may be talked about if found, but of course only shown if the target is revealed as dead.
~ Room curse cards counts as a success, but a curse marker is also placed in the room while the book is placed on the shelf!

 

Victory Conditions

-> When the game ends, go through all victory conditions as usual. Then check whether both cultists have curse cards in their pulse decks.
If yes: Cultists now have the chance to guess who the Cursed Hunter is; if they are right, the Cultists win instead of the Cursed Hunter! If they are wrong, the Cursed Hunter wins.

-> If both cultists are not cursed, check whether there are 6 curse cards in 6 different rooms.
If yes: Investigators now have the chance to guess who the Cursed Hunter is; if they are right, the investigators win instead of the Cursed Hunter! If they are wrong, the Cursed Hunter wins.

As the Cursed Hunter is a loner and finds it difficult to remain inconspicuous, his win overrides all others if he has not been unmasked.

back to Gaming Companion